Author Topic: What D&D Character are you?  (Read 1002 times)

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Offline Fabio Leite

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What D&D Character are you?
« on: August 06, 2015, 11:55:56 AM »
http://www.easydamus.com/character.html

Quote
You Are A:


Chaotic Good Human Cleric (6th Level)



Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 13
Intelligence- 13
Wisdom- 11
Charisma- 12

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXX (6)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXX (10)
Many Energies, 3 Persons, 2 Natures, 1 God, 1 Church, 1 Baptism, and 1 Cup. The Son begotten only from the Father, the Spirit proceeding only from the Father, Each glorifying the Other. The Son sends the Spirit, the Spirit Reveals the Son, the Father is seen in the Son. The Spirit spoke through the Prophets and Fathers and does so even today.

Offline Elisha

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Re: What D&D Character are you?
« Reply #1 on: August 06, 2015, 01:11:59 PM »
I should not have taken the time - just too many questions.

You Are A:


Neutral Good Human Monk (5th Level)



Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 12
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Web page and journal code: Copy and paste the following:

I Am A: Neutral Good Human (5th Level)


Ability Scores:

Strength-12

Dexterity-15

Constitution-14

Intelligence-16

Wisdom-12

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)[/url]




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXX (4)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXXXXXX (18)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXX (8)

Offline Arachne

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Re: What D&D Character are you?
« Reply #2 on: August 06, 2015, 03:20:59 PM »
You Are A:


Neutral Good Human Monk (5th Level)

Another one here.
'Evil isn't the real threat to the world. Stupid is just as destructive as evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against stupid. That might actually make a difference.'~Harry Dresden

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Offline TheTrisagion

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Re: What D&D Character are you?
« Reply #3 on: August 06, 2015, 03:26:12 PM »
I can't take the quiz on this computer.  :(

This is an awfully squishy D&D party. We need to get some fighters up in here.
God bless!

Offline Iconodule

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Re: What D&D Character are you?
« Reply #4 on: August 06, 2015, 03:27:46 PM »
I've long felt that the D&D class/ alignment system was lawful stupid.
Quote
Radiates, vegetables, monstrosities, star spawn— whatever they had been, they were men!
- Lovecraft, At the Mountains of Madness

Offline TheTrisagion

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Re: What D&D Character are you?
« Reply #5 on: August 06, 2015, 03:35:34 PM »
I've long felt that the D&D class/ alignment system was lawful stupid.
Spoken like a true Chaotic Evil Half-Orc Barbarian.
« Last Edit: August 06, 2015, 03:36:02 PM by TheTrisagion »
God bless!

Offline Arachne

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Re: What D&D Character are you?
« Reply #6 on: August 06, 2015, 03:40:40 PM »
This is an awfully squishy D&D party. We need to get some fighters up in here.

It's not a party, it's a monastery. :P
'Evil isn't the real threat to the world. Stupid is just as destructive as evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against stupid. That might actually make a difference.'~Harry Dresden

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Offline hecma925

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Re: What D&D Character are you?
« Reply #7 on: August 07, 2015, 10:33:44 PM »
You Are A:


True Neutral Human Ranger (4th Level)



Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 11
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXX (4)
Monk ------ XXXXXXXXXXXXXXXXXX (18)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXXXXXXXX (20)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXX (8)
Happy shall he be, that shall take and dash thy little ones against the rock. Alleluia.

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Offline biro

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Re: What D&D Character are you?
« Reply #8 on: August 07, 2015, 11:28:39 PM »
Lawful good elf cleric, sixth level
My only weakness is, well, never mind

He said he had a horrible house
I looked in it and learnt to shut my mouth

Come back my dream into my arms, into my arms

Offline TheTrisagion

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Re: What D&D Character are you?
« Reply #9 on: August 08, 2015, 01:45:15 AM »
It looks like I've joined the Monastery.

Quote
Neutral Good Human Monk (5th Level)


Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 12
Intelligence- 15
Wisdom- 15
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Web page and journal code: Copy and paste the following:

I Am A: Neutral Good Human (5th Level)


Ability Scores:

Strength-11

Dexterity-14

Constitution-12

Intelligence-15

Wisdom-15

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)[/url]




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXXXXXX (18)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXXXXXX (10)
God bless!

Offline Fabio Leite

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Re: What D&D Character are you?
« Reply #10 on: August 10, 2015, 11:46:53 AM »
Two clerics, three monks and a ranger. It seems we are on quest to put up a mission somewhere. :)
Many Energies, 3 Persons, 2 Natures, 1 God, 1 Church, 1 Baptism, and 1 Cup. The Son begotten only from the Father, the Spirit proceeding only from the Father, Each glorifying the Other. The Son sends the Spirit, the Spirit Reveals the Son, the Father is seen in the Son. The Spirit spoke through the Prophets and Fathers and does so even today.

Offline Papist

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Re: What D&D Character are you?
« Reply #11 on: August 10, 2015, 12:57:40 PM »
I Am A: Lawful Good Human Paladin/Cleric (2nd/2nd Level)


Ability Scores:

Strength-14

Dexterity-11

Constitution-12

Intelligence-15

Wisdom-12

Charisma-11


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)[/url]

"For, by its immensity, the divine substance surpasses every form that our intellect reaches. Thus we are unable to apprehend it by knowing what it is. Yet we are able to have some knowledge of it by knowing what it is not." - St. Thomas Aquinas, Summa contra gentiles, I, 14.

Offline Papist

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Re: What D&D Character are you?
« Reply #12 on: August 10, 2015, 12:58:11 PM »
^Not surprised by the results. When I used to play D and D, I was always a Paladin.


Here is the rest:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXX (4)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXX (4)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXXXX (14)
« Last Edit: August 10, 2015, 01:00:22 PM by Papist »
"For, by its immensity, the divine substance surpasses every form that our intellect reaches. Thus we are unable to apprehend it by knowing what it is. Yet we are able to have some knowledge of it by knowing what it is not." - St. Thomas Aquinas, Summa contra gentiles, I, 14.

Offline TheTrisagion

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Re: What D&D Character are you?
« Reply #13 on: August 10, 2015, 01:12:43 PM »
I was an elf ranger, but according to the test here, I seem to have missed my calling.  :P
God bless!

Offline Arachne

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Re: What D&D Character are you?
« Reply #14 on: August 10, 2015, 01:41:20 PM »
I was an elf ranger, but according to the test here, I seem to have missed my calling.  :P

I was a human or half-elf druid, with a brown bear as battle form (the better to elicit 'Ajax and the bear' jokes - it's a Greek thing, you wouldn't understand), but shape-shifting is frowned upon at the monastery. :P
'Evil isn't the real threat to the world. Stupid is just as destructive as evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against stupid. That might actually make a difference.'~Harry Dresden

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Offline Fabio Leite

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Re: What D&D Character are you?
« Reply #15 on: August 10, 2015, 02:05:01 PM »
I used to play with fighters or psionics, but AD&D 2nd Ed. style, not the later crystal-dependent frou-frou stuff. Detonate and all that. :)
Many Energies, 3 Persons, 2 Natures, 1 God, 1 Church, 1 Baptism, and 1 Cup. The Son begotten only from the Father, the Spirit proceeding only from the Father, Each glorifying the Other. The Son sends the Spirit, the Spirit Reveals the Son, the Father is seen in the Son. The Spirit spoke through the Prophets and Fathers and does so even today.

Offline Papist

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Re: What D&D Character are you?
« Reply #16 on: August 10, 2015, 03:11:00 PM »
I wish I could find a D and D group to play with that was like the one I participated with in my twenties. The individuals involved were a diverse group of Catholic friends, with very few representing the "I live in my parents' basement" stereotype. Perhaps that was a once in a lifetime type of thing.
"For, by its immensity, the divine substance surpasses every form that our intellect reaches. Thus we are unable to apprehend it by knowing what it is. Yet we are able to have some knowledge of it by knowing what it is not." - St. Thomas Aquinas, Summa contra gentiles, I, 14.

Offline TheTrisagion

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Re: What D&D Character are you?
« Reply #17 on: August 10, 2015, 03:14:41 PM »
I wish I could find a D and D group to play with that was like the one I participated with in my twenties. The individuals involved were a diverse group of Catholic friends, with very few representing the "I live in my parents' basement" stereotype. Perhaps that was a once in a lifetime type of thing.
I don't live in my parent's basement, but I do live in my wife's basement. It's similar, except I don't have as strict of a bedtime.  :P
God bless!

Offline Asteriktos

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Re: What D&D Character are you?
« Reply #18 on: August 10, 2015, 07:32:14 PM »
Neutral Good Human Wizard (5th Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 12

Alignment: Neutral Good
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race: Human
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class: Wizards
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXX (6)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXX (6)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXXXX (16)

Offline Richmond

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Re: What D&D Character are you?
« Reply #19 on: December 12, 2017, 07:16:29 PM »
True Neutral Human Wizard (5th Level)

Ability Scores:
Strength- 12
Dexterity- 9
Constitution- 12
Intelligence- 17
Wisdom- 12
Charisma- 9

Starting with thread necromancy
« Last Edit: December 12, 2017, 07:17:03 PM by Richmond »

Offline RaphaCam

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Re: What D&D Character are you?
« Reply #20 on: December 12, 2017, 08:33:48 PM »
Neutral Good Human Monk/Cleric (2nd/1st Level)

Ability Scores:

Strength - 12
Dexterity - 9
Constitution - 12
Intelligence - 14
Wisdom - 12
Charisma - 15

A university colleague calls me the personification of chaotic neutral, though
« Last Edit: December 12, 2017, 08:36:08 PM by RaphaCam »
"May the Lord our God remember in His kingdom all Holy Catholic Apostolic Church, which heralds the Word of Truth and fearlessly offers and distributes the Holy Oblation despite human deficiencies and persecutions moved by the powers of this world, in all time and unto the ages of ages."

Anyhow when God was asked he said Eastern Orthodox is true Church and not Catholic Church. So come home and enjoy.

Offline Ainnir

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Re: What D&D Character are you?
« Reply #21 on: December 12, 2017, 08:58:58 PM »
True Neutral Human Monk/Ranger (2nd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 10
Intelligence- 11
Wisdom- 11
Charisma- 10

idk, lol.
Is any of the above Orthodox?  I have no clue, so there's that.

Online Justin Kolodziej

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Re: What D&D Character are you?
« Reply #22 on: December 13, 2017, 01:00:13 AM »
I took the quiz because I was bored. Kind of sounds like the reason I would give for joining the quest too, if I didn't prefer being left alone in my forest hut  :P

I Am A: True Neutral Human Monk/Cleric (3rd/2nd Level)


Ability Scores:

Strength-8

Dexterity-11

Constitution-11

Intelligence-16

Wisdom-12

Charisma-8
Quote from: Nun M.
The dread Pantocrator...is also "Christouli mou", (my little Christ), who really listens when you run in to your neighborhood church on the way to work to cry and light a candle because your daughter is in trouble at school. The untouchable and all-holy Mother of God is also "Panayitsa mou", who really will take your part before the court of heaven because, just like your own mom, she’ll always stick up for her children, no matter how badly they’ve behaved.